Saturday 28 February 2015

Visual Design For Board Games

For the second assignment we have to focus on the visual element for one of the iterations we wrote about in the first assignment, So this assignment does not fixate on the writing skills, more so on the ability for the person to create game pieces which accurately depict the time and place the board game is centered around. My Game uses Tablet as a foundation, it is from this i have chosen iterations which i feel to alter the game dynamics and mechanics to suit my thinking of how the game should play, Again though, this is something we have already discussed, and so as a setting my game takes place in the open seas, in Ship to Ship combat based on the chase of the German battleship Bismarck. I have then proceeded to use mood boards and reference images to help with creating game pieces which suit this scene. This involves pieces of wooden construction with tiny flags denoting which side they belong. I have also brought in extra mechanics and pieces such as the use of Sea-mines and Abandoned ships which act as extra obstacles for the players as well as added benefits.




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