Monday 16 March 2015

Matthew Applegate


Today we had a really interesting talk presented by Matthew Applegate (Musician, developer, lecturer, game designer, animator, teacher, hacker , author, ), He gave us a really good insight in to how you should prepare yourself for working for not necessary games companies. He mentioned several times that games development isn't the be all and end all, and that you can do choose different lines of work within programming or 3D modelling, this of which will continue to help you along the way when you can finally become that games dev.

He also went on to talk about getting yourself noticed by businesses and how important it is if you want someone to buy your game or listen to your product, one of the many ways he mentioned was to go to as many of the GamesJam and games conferences such as E3 to just get the opportunity to get people business cards and resulting email address, from there you can email people with the interest of asking for thought on a game or idea.

It was his personal opinion that final year students should go Indie development rather than rush for AAA title games companies, as he believed that people became frustrated and burnt out after a few years as you'd of felt like you've given so much, and hadn't progressed partially far within the company. Whilst with Indie you can see the whole process take shape and get a greater respect for how long things take.

He works alongside younger teens at the Creative Computer Club in which he teaches them the basics of computer programming, along with hardware programming, using devices such as the arduino and raspberry pie, This club is something which is missing from the main curriculum at the moment and gives kids an excellent opportunity to get into the world of computing.




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