Tuesday, 25 November 2014

Sissyfight 2000



Sissyfight 2000

                   This was the game played in Robs lecture last Friday..the game involved using a set of cards which included the likes of (Team,Defend and Solo) you also got a set of colours, of which indicated the player you wanted to attack, So one of the main mechanics, is this hidden information factor, players only know for sure when the cards are reveled on the table, any successful attacks/ defends get a set deduction from their counter pile, this tension caused by the mechanic can be changed via player engagement with each other, to either work together to eliminate another player or double bluff someone and then go attack someone else, creating a sense of backstabbing.

                 Iterating our game after the first match, brought about some changes in the way the first card turn over was played, we had it such that all players had to first use a team card, this enabled a rapid start to the game as most people targeted the one person through communicating with each other, this meant that one player would get crippled in the first round, but if played correctly can still fight on since hes a lower threat.
                Also we added a deflect card this was very much to counter the above or attacks later in the game, it could be used for maximum effect when multiple players are targeting someone, if the deflecting player gets his colour chose correct he can successfully deflect all incoming damage on to someone else, this created a real plot twist and can really turn a game around. My thoughts were, I really enjoyed the game it got everyone really involved in the game, creating new friends and enemy's if you were un-dully targeted, jokes of course.




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